Editorial Review:
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of Java with a collection of game and puzzle examples. Instructor and Student resources available online. For introductory computer programming students or professionals interested in learning Java. Cached date: AWS Called=true
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Customer Reviews
Average Customer Rating: 
Excellent as a Text Book 2007-10-22 It is very clear that the authors of this book have taught the subject many times and have shared their sucessful approaches and experiences with us via the book. The concepts build nicely throughout the book and the examples build in complexity as well. I particularly apreciated the optional sections covering graphical user interfaces in the early chapters. The early introduction of Object Orientation is a plus as well. Because the book provides a great deal of detail, it is an excellent compliment to lectures and assignments in a beginning Java course.
Very good book 2007-05-27 I needed this book for a Java class, and it was very good. Easy to follow examples, and clearly written. I would recommend this book to anyone wanting to learn Java.
Just To Let Everyone Know... 2006-08-22 Most, if not all, of the errors pointed out in other reviews are from earlier editions of the book. I've found no errors in the Third Edition (so far). So don't let those dissuade you from buying this book. :)
thorough education in OO Java 2006-07-06 This is a review of the 3RD EDITION, published December 2005.
The book starts from scratch. You do not have to know anything about Java. What Morelli and Walde offer is an education that emphasises an object oriented programming mentality, from the very start. The text shows how Java enforces a strict OO coding. Unlike C++, for example, which was bolted onto C as a superset, and accordingly has to accept (endure would be a better word) procedural C code as valid. So thoroughly do the authors want you to learn OO programming that there is no mention of the alternative of procedural programming in other languages! They don't want to confuse the reader, who is probably assumed to be new to programming in general, and not just Java.
Now the book also holds true to its claim in the title of "Problem Solving". It causes the book to be relatively weak in explaining how to write a user interface with Java widgets. Yes, there is a couple of chapters on this. But the topic is deprecated.
The book's clear strength is in the majority of its space being devoted to tackling various problems. Chosen so that you don't need a fancy UI over them. The problems can be handled as pure computations, with perhaps a minimal I/O and stdout user interface. Of course, the problems were also chosen so that the authors could demonstrate solutions that take advantage of OO design.
An important extra benefit is that you get acquainted with the various Java collection classes. These come with the standard Java distribution. They implement key ideas in computer science, like lists, queues, stacks, arrays and hash tables. Professional Java programmers use these extensively. They have a lot of functionality, that is stable and well-tested by Sun itself. These classes address both the OO and problem solving themes of the book. Being Java classes, they are inherently objects to be used in an OO manner. But the sheer utility of these for handling many problems is also a good education for you.
Excellent book to understand OO concepts 2003-04-18 I think this a text for computer science students, so it explains a lot of basics. It is for those who want to understand "object-oriented" programming. If you are already familiar with "structured" programming, then buy this book just to understand what object orientation is. What I got most out of it is an extremely clear concept of Object Oriented design and programming.
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