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Customer Reviews
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not a GoF for javarians 2008-09-24 I am a beginner in OO programming and Java. I have had to read a lot recently and this is not one of my better purchases.
An earlier reviewer commented that the format/structure is a problem - I also found it annoying. I dislike authors that play pantomime with complex topics like this. Further, when my mind is in computer mode the often used sentences in this book like "if you want to ..." confuse my subconscious learning brain. This is because I may not "want" but may "need" - and I need to figure out why/if/when I may want this thing. I feel that this indicates that the authors are not confident in concisely explicating a complex topic.
Some things grate, for example the Singleton Pattern is classified differently (Responsibility Pattern) here to the GoF book (Creational Pattern). I don't see the communicational point in messing with the acknowledged but the perhaps disputed GoF masters (Design Patterns) and their accepted wisdom.
Technically this book does not appear complete. In discussing thread safety for the Singleton the book provides a synchronized example but not a "double-checked locking" example as does Head First Design Patterns (Head First). The double-check reduces the use of synchronization in a frequently accessed singleton and speeds things up dramatically. Omissions like this don't inspire confidence.
The book feels light in Java code examples. It is not a clear Java focussed exposition on patterns. It does not provided comprehensive Java examples on common patterns to insert in production (where I am personally at now). It seems a missed opportunity because I wished so much.
I was hoping to outgrow my Head First(HF) experience, but this book does not do that. I would recommend the HF book over this one - even if you are annoyed by the HF style. HF seems to have been more thought out.
This book added little to the GoF and HF books I have read.
This book maybe useful for Java programmers who have not been exposed to patterns or for undergraduate classes.
Great material, Annoying format/structure/flow... 2007-11-10 First off, the content/material in this book is great and very helpful for starting to bridge the gap between being just a Java programmer to becoming a system designer.
My biggest problem with this book is its format/structure. You cannot read it straight through (linearly). There are questions and challenges scattered throughout each chapter that force you to flip to the back of the book to see the answer because there are not enough supporting examples in-line. IMO, sometimes there is not enough information before the question/challenge to answer it (especially if you're not very familiar with Design Patterns); this forces you to check the back of the book every few pages, which can be very annoying. I was hoping for a book that I could read straight through, not a workbook.
Practical patterns book 2007-07-16 I found the book quite useful. I especially liked that the book is Java based as that is the language i primarily use and that code examples are provided. I learn by doing and the book is excellent at giving the reader the opportunity to implement patterns. This book is more than just theory. It's practical.
A great read for Java developers looking to improve their design skills 2006-09-09 I've heard a lot about the classic "Gang of Four" Design Patterns book. However, while I've read many papers based on it, I've never actually read The Book. So, when I had a chance to read the new Design Patterns in Java(TM) (2nd Edition) it seemed like a perfect chance to load up on some must-know information as it is applied to my programming language of choice. Excellent!
This book merges and updates the Design Patterns Java Workbook and Design Patterns C#. Design Patterns in Java is targeted at developers who know Java and want to improve their skills as designers. It covers the same 23 patterns discussed in the Gang of Four Design Patterns book.
Patterns are powerful things. As the Metsker and Wake put it, "Patterns are distillations of accumulated wisdom that provide a standard jargon, naming the concepts that experienced practitioners apply." Exactly! They authors have a way with words. I really appreciated the one sentence descriptions of each pattern at the beginning of each chapter. These helped me to immediately grasp the intention of each pattern before digging in to the details. The periodic "challenges" throughout the text are thought provoking and worth the effort to work through.
The advantage of this Java-centered book over a general patterns book is that it helps you understand how Java's unique features can be used to implement the patterns. For example, sorting can be implemented using polymorphism and the template method pattern. The original GoF book is a classic. Design Patterns in Java is, for the Java developer, the perfect combination of the GoF book's concepts with concrete Java implementations to make it all easier use. Not only are there Java examples but the book also includes information to help you refactor your existing code to use patterns. Very helpful.
The appendices include solutions to the various code challenges, information to access the sample site's source code, and a crash-course in UML.
I love the suggestion at the end of Appendix A: "Decide how many hours a week you want to spend on your career. Take five hours off the top and pay yourself first. Spend that time away from the office, reading books and magazines or writing software related to any topic that interests you." Great concept!
If you're a Java developer looking to invest some time to improve your design skills, this would a great place to start.
Bridging pattern theory to coding reality... 2006-07-22 If you're a Java programmer and want to approach the subject of design patterns from that perspective, this book is very well done... Design Patterns In Java by Steven John Metsker and William C. Wake.
Contents: Introduction Part 1 - Interface Patterns: Introducing Interfaces; Adapter; Facade; Composite; Bridge Part 2 - Responsibility Patterns: Introducing Responsibility; Singleton; Observer; Mediator; Proxy; Chain of Responsibility; Flyweight Part 3 - Construction Patterns: Introducing Construction; Builder; Factory Method; Abstract Factory; Prototype; Memento Part 4 - Operation Patterns: Introducing Operations; Template Method; State; Strategy; Command; Interpreter Part 5 - Extension Patterns: Introducing Extensions; Decorator; Iterator; Visitor Part 6 - Appendixes: Directions; Solutions; Oozinoz Source; UML At A Glance; Glossary; Bibliography; Index
Wake and Metsker use the same standard patterns that have been popularized in the Gang Of Four patterns book. But the main difference between that book and this one is in the application of the material. After you get a very clear understanding of the goals of a certain pattern set, they explore the implementation of that pattern using Java coding examples. That's the value that sticks out for me. Rather than dealing with general abstract coding philosophy, you end up with concrete examples, real business scenarios, and working code that illustrates the concept. Granted, the "real business scenarios" are most applicable to running a fireworks factory, but it's better than "dog is a object of class mammal" fluff that doesn't bridge well to where we live on a daily basis...
This book can definitely stand alone when it comes to learning all about design patterns. But if you've read the classic and still don't "get it", this book will tie it all together for you... From the Java perspective, it'd be hard to go wrong here...
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