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Manufacturer: O'Reilly Media, Inc.
Author: Robert Liguori
Binding: Paperback
Publication Date: 2008-03-05
Publisher: O'Reilly Media, Inc.
Label: O'Reilly Media, Inc.
Number Of Pages: 178 Features:
Editorial Review:
How many times have you reached an impasse while writing code because you couldn't remember how something in Java worked? This new pocket guide is designed to keep you moving. Concise, convenient and easy to use, the Java Pocket Guide gives you Java stripped down to its bare essentials -- in fact, it's the only book on Java that you can actually fit in your pocket. Written by Robert and Patricia Liguori, senior software and lead information engineers for Java-based air traffic management and simulation environments, Java Pocket Guide contains everything you really need to know about Java, particularly everything you need to remember. The book pays special attention to the new areas in Java 5 and 6, such as generics and annotations. Why do you need the Java Pocket Guide? It's the only CliffsNotes-style guide to Java available Lets you find important things quickly without consulting 1000-page tutorials Includes many command-line options Organized for quick and easy use on the job If you're looking to learn some aspect of Java, this is not your book. Java Pocket Guide is for the experienced Java programmers among you who need quick reminders to jog your memory on how something in the language works. Simply put, this pocket guide offers practical help for practicing developers. Cached date: AWS Called=true You may also be interested in these products:
I found it only moderately helpful 2008-05-25 I don't know about you, but when I'm confused about something, I'm really confused. I need an example to clear up my confusion or my memory. This book gives examples in the most superficial of terms. It is designed to be a quick guide to J2SE through the Java 6 Platform, and quick is what it is. It is not going to jump start you if you need a real jump start on an issue you have forgotten. The most useful information is at the very end of the guide where it talks about the Java Scripting API, tools, and UML. The first half of the book is oriented towards the Java programming language and the second half is about the platform components and some special topics.
If you need useful examples in an accessible format I still suggest the Core Java books by Cornell. They may be somewhat unwieldy to lug around on trips, but they get the job done. Java Examples in a Nutshell is somewhat outdated, but it still can clear up some questions on parts of the language that haven't changed over the years. If you are new to Java I absolutely recommend against getting this pocket guide. You'll be lost. I include the table of contents since it is currently not listed in the product description.
Chapter 1. Naming Conventions Section 1.1. Class Names Section 1.2. Interface Names Section 1.3. Method Names Section 1.4. Instance and Static Variable Names Section 1.5. Parameter and Local Variables Names Section 1.6. Generic Type Parameter Names Section 1.7. Constant Names Section 1.8. Enumeration Names Section 1.9. Package Names Section 1.10. Acronyms Chapter 2. Lexical Elements Section 2.1. Unicode and ASCII Section 2.2. Comments Section 2.3. Keywords Section 2.4. Identifiers Section 2.5. Separators Section 2.6. Operators Section 2.7. Literals Section 2.8. Escape Sequences Section 2.9. Unicode Currency Symbols Chapter 3. Fundamental Types Section 3.1. Primitive Types Section 3.2. Literals for Primitive Types Section 3.3. Floating-Point Entities Section 3.4. Numeric Promotion of Primitive Types Section 3.5. Wrapper Classes Section 3.6. Autoboxing and Unboxing Chapter 4. Reference Types Section 4.1. Comparing Reference Types to Primitive Types Section 4.2. Default Values Section 4.3. Conversion of Reference Types Section 4.4. Converting Between Primitives and Reference Types Section 4.5. Passing Reference Types into Methods Section 4.6. Comparing Reference Types Section 4.7. Copying Reference Types Section 4.8. Memory Allocation and Garbage Collection of Reference Types Chapter 5. Object-Oriented Programming Section 5.1. Classes and Objects Section 5.2. Variable Length Argument Lists Section 5.3. Abstract Classes and Abstract Methods Section 5.4. Static Data Members, Static Methods, and Static Constants Section 5.5. Interfaces Section 5.6. Enumerations Section 5.7. Annotations Types Chapter 6. Statements and Blocks Section 6.1. Expression Statements Section 6.2. Empty Statement Section 6.3. Blocks Section 6.4. Conditional Statements Section 6.5. Iteration Statements Section 6.6. Transfer of Control Section 6.7. Synchronized Statement Section 6.8. Assert Statement Section 6.9. Exception Handling Statements Chapter 7. Exception Handling Section 7.1. The Exception Hierarchy Section 7.2. Checked/Unchecked Exceptions and Errors Section 7.3. Common Checked/Unchecked Exceptions and Errors Section 7.4. Exception Handling Keywords Section 7.5. The Exception Handling Process Section 7.6. Defining Your Own Exception Class Section 7.7. Printing Information About Exceptions Chapter 8. Java Modifiers Section 8.1. Access Modifiers Section 8.2. Other (Non-Access) Modifiers Chapter 9. Java Platform, SE Section 9.1. Common Java SE API Libraries Chapter 10. Development Basics Section 10.1. Java Runtime Environment Section 10.2. Java Development Kit Section 10.3. Java Program Structure Section 10.4. Command-Line Tools Section 10.5. Classpath Chapter 11. Basic Input and Output Section 11.1. Standard Streams in, out, and err Section 11.2. Class Hierarchy for Basic Input and Output Section 11.3. File Reading and Writing Section 11.4. Socket Reading and Writing Section 11.5. Serialization Section 11.6. Zipping and Unzipping Files Section 11.7. File and Directory Handling Chapter 12. Java Collections Framework Section 12.1. The Collection Interface Section 12.2. Implementations Section 12.3. Collection Framework Methods Section 12.4. Collections Class Algorithms Section 12.5. Algorithm Efficiencies Section 12.6. Comparator Interface Chapter 13. Generics Framework Section 13.1. Generic Classes and Interfaces Section 13.2. Constructors with Generics Section 13.3. Substitution Principle Section 13.4. Type Parameters, Wildcards, and Bounds Section 13.5. The Get and Put Principle Section 13.6. Generic Specialization Section 13.7. Generic Methods in Raw Types Chapter 14. Concurrency Section 14.1. Creating Threads Section 14.2. Thread States Section 14.3. Thread Priorities Section 14.4. Common Methods Section 14.5. Synchronization Section 14.6. Concurrent Utilities Chapter 15. Memory Management Section 15.1. Garbage Collectors Section 15.2. Memory Management Tools Section 15.3. Command-Line Options Section 15.4. Resizing the JVM Heap Section 15.5. Interfacing with the GC Chapter 16. The Java Scripting API Section 16.1. Scripting Languages Section 16.2. Script Engine Implementations Section 16.3. Setting Up Scripting Languages and Engines Chapter 17. Third-Party Tools Section 17.1. Development Tools Section 17.2. Libraries Section 17.3. IDEs Section 17.4. Web Application Platforms Section 17.5. Scripting Languages Chapter 18. UML Basics Section 18.1. Class Diagrams Section 18.2. Object Diagrams Section 18.3. Graphical Icon Representation Section 18.4. Connectors Section 18.5. Multiplicity Indicators Section 18.6. Role Names Section 18.7. Class Relationships Section 18.8. Sequence Diagrams
Perfect reference for any Java Developer 2008-04-21 This is a model for all reference books in my mind. Clearly written and to the point. There are sections covering all the main aspects of the language. It is well worth getting for any/all Java developers. Even though I know Java, I have been referring to it when I travel.
An easy purchase.
CLEAR AND CONCISE 2008-04-08 This is a handy pocket reference/guide for the intermediate or advanced programmer. All materials are well-organized and illustrated with concise examples of code. It is "worth it's weight" and should be on every Java programmer's reference bookshelf.